Heading to the checkout with the 360 Pro Bundle through a heavy Boxing Day crowd I found out that this is no lightweight console! I didn't weigh the pack but it's pretty hefty and by the time I made it back to my car in a nearby multi-story car park I was glad for a rest (I'd made a short diversion to an Apple Centre to check out the new iMac for the first time as well). I later went to another store and picked up a dirt cheap new copy of the 360 Tomb Raider Legend, as you do...
Once home (after going via a friend's place for a little show-and-tell ;) I opened it up and started the setup. Unpacking it showed where a fair chunk of the weight was - the power pack is ginormous! By itself it seems bigger than the combined slimline PS2 and its power pack, although it's probably not. Well maybe it is... Apart from the console and power pack, the 360 Pro pack contained a combined composite/component cable, ethernet cable, controller, media remote, SCART adaptor, four AA batteries for the two gadgets, and a disappointingly small manual (which is actually fairly thorough). The build quality of all the components looks very good and one gets the impression that it's a very solid piece of equipment. I hope that impression holds up over time... (It's a pity it's beige, but it's a nice shade of beige ;) There was also the two-game bundle in a single case tucked in a narrow space on one side of the box. Internal packing material was kept at a minimum, with only folded cardboard around the console, and a couple of narrow foam strips under it, as well as a lot of mostly green plastic bags of course.
At this point I should say that a few months ago my 60cm Panasonic CRT TV lost its picture and I've yet to decide whether to get it repaired or just hang out until I can upgrade to an LCD. In the meantime I've been using my old 1986 National 34cm colour portable, which is 50Hz only, mono audio, and only has RF input (meaning the only way to get a signal into it is using the co-axial aerial connection). This means that I have to stage all my gear through a VCR, then into the TV via the aerial connection, thus requiring an AV switcher and standard composite cables, and some loss of quality even for standard PAL 480i. The TV does have a good picture though, which has deteriorated little over time apart from a slight decrease in contrast (not enough to really notice), and despite its size (or maybe because of it) it looks pretty damn good! On the audio side I have my big late-90's Aiwa Dolby Surround stereo, which is in its element with gear like the 360 which defaults to 5.1 audio (even though the Aiwa's Dolby Surround is only 4 channel, it translates 5.1 well).
Once I'd completed the simple assembly, the only complication being to add yet another! AV switcher to handle both the 360 and PlayStation 2, I fired it up. I positioned the console horizontally as I've seen advice on the internets that this puts less strain on the optical drive, and on top of my cabinet so it was well ventilated. Turning it on is most easily done using the cordless controller, which is able to switch both itself and the console independently (meaning that you can turn the controller off to save batteries but leave the console on, or save yourself that exhausting walk to the console to turn it on or off ;) After a very short and quite intuitive setup procedure, there followed a short intro video which was light-hearted and showed off the surround audio nicely.
One thing here - with the slimline PlayStation 2 sitting next to the 360, the difference of one generation in gaming consoles is highlighted by the fact that the PS2 is tiny in comparison, and virtually soundless at normal viewing distances. Close up you can just hear the PS2 optical drive working, but as there are no fans it's very quiet. Of course the main difference is in the games themselves, and the differences are massive there, as I mention a little later.
After browsing through the various blades (menu items) it was time for a game. The two bundled games are unfortunately 60 Hz only, so I can't play them until I either switch to a spare computer monitor (and lose the surround sound as it would have to go in a different room), get the Panasonic TV repaired, or upgrade to an LCD TV. But Tomb Raider Legend is PAL 50/60Hz (I already knew this from the PS2 game) so it found its way into the optical drive without further delay. Which happens to be the noisiest part of the revised hardware - the cooling fan is barely audible at normal viewing distance if you place the console near the TV, but there is the constant moderate optical drive noise. Fortunately with normal game audio it's not intrusive though, and it has to be quieter than my MDD Power Mac wind tunnel!
Tomb Raider Legend was quite a surprise! I've played the PlayStation game four times now and I'd got quite used to the fuzzy result of the graphic aliasing needed for the low power console, so to see it in DVD quality was quite an eye-opener, and I can only imagine how it would look in 720p or higher! The colour and contrast is fantastic, the graphic detail is everything I hoped it would be, shadows are mostly quite realistic (including the shadows cast by Lara's rechargeable light) and in the early stages the video is beautifully smooth. I don't expect every moment of the game to be as smooth but I'm very impressed so far. And the surround audio is also superb - even switching to the binoculars changes Lara's voice to closeup, as if you're right there with her!
The 360 controller is solid and robust (meaning that it's quite heavy) but as long as you can handle the extra weight it's nice to use, and the lack of a cable means you can get a more comfortable position than with a corded controller. I'm long accustomed to the PS2 controller, or more accurately the compact Logitech version, so the larger size and weight, and the difference in the position of the D-pad and left stick (they're reversed compared to the PS2 so I found myself going for one when I wanted the other) all took some getting used to. And the default shooting controls are also flipped vertically, with the weapons draw on the bottom left (trigger) button, and Fire the right trigger button. But it works well and I only need a bit more experience to settle in.
I have reservations about cordless controllers but I have to say that the lack of a cord does make it more convenient to use despite the extra weight, and I'll get a 'play and charge' kit which makes rechargeable batteries more convenient to use. I may also get a 'Sun' faceplate sometime so I'm not looking at beige but that's low priority. And if I decide to switch to a spare VGA monitor I'll need to buy the VGA adaptor as it's not included. But out of the box the 360 Pro pack has everything most people would need, it's easy to set up, and the performance of both video and audio is great. And as the Pro console has a hard drive it can also play many Xbox games, so the game catalogue is quite comprehensive if you don't mind a drop in graphic detail with the older games. If you do this though, you need to download or order a backwards compatibility update - I have to wonder why they didn't just have that installed from the start, it's not that big..? Oh, and don't forget to check the online listing of compatible Xbox games before you jump in and buy one.
The hard drive (Australia/New Zealand release) comes with a bunch of arcade games included such as Uno and Pac-Man, but they're mostly trial versions. There's also a Lego Star Wars II demo, and some promo movies for games like Bioshock & Halo. The 20GB hard drive has about 6GB taken up by the formatting & system and nearly 4GB by other content, so there's not as much room as you'd think until you trash some of the extra content. But unless you're downloading games or adding music or movies, there's plenty of room for any amount of DVD-based game's saves with about 10GB free. I don't think I'd use it as a music library as it's a lot easier just to plug my MP3 player into the stereo, or run an MP3 disc in my CD player - the 360 console uses a fair bit of power and for me it's a game machine, not a media centre...
I've never used an early model 360 with the overheating problems, but after about 30 minute's use, roughly evenly split between setting up and playing TR Legend, the case was still cool except for a small area around the rear vents which were blowing moderately warm air (a later session of about 30 minutes in Legend made the case slightly warmer, but not by much, although these sessions were on cool days). I've read that the new hardware configuration with better cooling, the 65nm CPU, and possibly a smaller die GPU, does run a lot cooler. One possible cause of the earlier three red ring failures could have been overheating, and if that's the case then I doubt it will be a problem with the new model with the Falcon board.
So was it worth it for me? Well as I managed to get a great deal that put the price of the Pro pack hardware around the price of a sale-priced Wii (allowing for a value of the two included 360 games at around $AU100) then it's a resounding yes, at least so far! It not only gives me high res TR Legend and Anniversary, but it future-proofs me for a few more Tomb Raiders to come, as well as complementing my PlayStation 2 game catalogue with a whole extra bunch to choose from. Heaps more games than a Mac, better graphics, and way lower cost (even with the cost of a moderately sized LCD monitor added on) make it compelling. Add to that the Xbox 360 HD-DVD drive add-on for maybe half the cost of a free-standing HD-DVD player, and it has a lot going for it in anyone's language, although the addition of the HD-DVD drive does put it up around the base PS3 price range. Time will tell if the reliability problems have been solved, but it's sounding good from what I've heard! I'm glad I waited all this time for the 65nm CPU, not to mention the much lower price :)
Thursday, 27 December 2007
Wednesday, 26 December 2007
My gaming future is now decided!
I've been giving a lot of thought to my gaming future in recent months. Due to cost considerations, and the fact that Apple still aren't serious about gaming, I'd come to the conclusion that there was no future for me gaming on a Mac. My current MDD Power Mac dual G4/1.25 is fantastic for everything but future gaming, and it does well for all those TR's that exist on Mac to this time (end 2007). It's also possible that it will just scrape through with the forthcoming Universal Mac TR Anniversary from Feral Interactive (but at very low settings), and if a Mac version of TR Legend appears in the future then I could get similar results as it's the same game engine. But the next TR - Tomb Raider Underworld, sometime late 2008 or even 2009 - will be more demanding, and if it gets a Mac port is sure to be beyond my Mac. Hence I had to start planning.
None of this affects MacRaider, except for any possible future Mac TR's some way down the track that I can't run - I'm still a Mac Raider, still ready to support as many Mac TR's as I can, and I'll still be going forward with my walkthroughs. So MacRaider lives on!
Although I'm also a long term PlayStation gamer (I have an original PS, an original PS2, and a slimline PS2) the cheapest of the PS3 models in Australia is close to $700, a cost I can't justify. I was considering a Wii (just under $AU400) but as Anniversary on the Wii isn't as good as it should have been, and the future of TR on the Wii is uncertain, buying one would be a risk. And a PC (shock, horror!) would also be unjustifiably expensive as it would only be for games. Which leaves me with only one real choice - an Xbox 360, which is what I've been tending towards for some time now.
Today I went out for price comparisons, which was a good time to do it for several reasons:
1) The latest 360 hardware update with the 65nm CPU, and revised board and cooling, is now on the street. This was my major trigger for buying a 360 - it makes for much improved reliability as it runs a lot cooler.
2) There is a good value 360 Pro Bundle (Viva PiƱata + Forza 2) on limited offer at the moment.
3) Both those games were on my radar, especially Forza 2 as I need to replace my long term Gran Turismo passion (GT is PlayStation-only).
4) JB HiFi have a killer deal on that bundle just for this week that neither EB Games nor GAME can match, and which at $AU449 is way below the true value of the pack (the RRP nearly $AU580, and EB and GAME can only go down to $AU499!) That's the Pro console with 20 GB hard drive, component cable, & remote, and the games are worth around $AU100 by themselves. Compare that with the normal 360 Pro street pricing at around $AU550+ without the games, and you can see that it's difficult to resist!
5) The Xbox 360 uses a development of the PowerPC G5 CPU, with triple cores running at 3.2GHz. So even though it wouldn't be gaming on a Mac, for a Mac traditionalist like myself the simple fact that I'd be gaming on a triple core 3.2GHz PowerPC (albeit running a Microsoft OS) gives me a sense of continuity (of course the PS3 and Wii are also PowerPC developments, so any console would have filled the same gap...)
So now that all the barriers to buying a 360 have gone down, I finally gave into temptation and I now have an Xbox 360 :-) In my next post I'll give you my setting up experiences, and first impressions with the 360 TR Legend!
None of this affects MacRaider, except for any possible future Mac TR's some way down the track that I can't run - I'm still a Mac Raider, still ready to support as many Mac TR's as I can, and I'll still be going forward with my walkthroughs. So MacRaider lives on!
Although I'm also a long term PlayStation gamer (I have an original PS, an original PS2, and a slimline PS2) the cheapest of the PS3 models in Australia is close to $700, a cost I can't justify. I was considering a Wii (just under $AU400) but as Anniversary on the Wii isn't as good as it should have been, and the future of TR on the Wii is uncertain, buying one would be a risk. And a PC (shock, horror!) would also be unjustifiably expensive as it would only be for games. Which leaves me with only one real choice - an Xbox 360, which is what I've been tending towards for some time now.
Today I went out for price comparisons, which was a good time to do it for several reasons:
1) The latest 360 hardware update with the 65nm CPU, and revised board and cooling, is now on the street. This was my major trigger for buying a 360 - it makes for much improved reliability as it runs a lot cooler.
2) There is a good value 360 Pro Bundle (Viva PiƱata + Forza 2) on limited offer at the moment.
3) Both those games were on my radar, especially Forza 2 as I need to replace my long term Gran Turismo passion (GT is PlayStation-only).
4) JB HiFi have a killer deal on that bundle just for this week that neither EB Games nor GAME can match, and which at $AU449 is way below the true value of the pack (the RRP nearly $AU580, and EB and GAME can only go down to $AU499!) That's the Pro console with 20 GB hard drive, component cable, & remote, and the games are worth around $AU100 by themselves. Compare that with the normal 360 Pro street pricing at around $AU550+ without the games, and you can see that it's difficult to resist!
5) The Xbox 360 uses a development of the PowerPC G5 CPU, with triple cores running at 3.2GHz. So even though it wouldn't be gaming on a Mac, for a Mac traditionalist like myself the simple fact that I'd be gaming on a triple core 3.2GHz PowerPC (albeit running a Microsoft OS) gives me a sense of continuity (of course the PS3 and Wii are also PowerPC developments, so any console would have filled the same gap...)
So now that all the barriers to buying a 360 have gone down, I finally gave into temptation and I now have an Xbox 360 :-) In my next post I'll give you my setting up experiences, and first impressions with the 360 TR Legend!
Wednesday, 19 December 2007
Blade Runner - I has it!
(Updated 29 May 2008)
Today (19 December 2007) was the Australian release of Blade Runner: The Final Cut! I was intending to pick up the 5 disc Ultimate Collector's Edition box set (with 5 versions of the movie and heaps of extras), but when I went into my local Sanity store they had a numbered, limited edition, briefcase pack containing the 5 disc release, so once I saw it I couldn't resist ;) The number on it is one of 4,400 but exactly what that means I don't know - are there only 4,400 worldwide? That sounds more likely than the same number in Australia, which would make them quite common, so I'm very happy to have been able to pick one up.
The Ultimate Collector's Edition is stuffed full of goodies, and for more info on it you could do worse than check out The Digital Bits review, which focuses on that release, and lists all the limited edition goodies as well. It's a 4 page review and covers all the video extras in detail.
This is what it looks like - it's a replica of Deckard's briefcase. The extras it contains are a set of 8 prints of concept art, storyboards etc., a motion clip, miniature unicorn, and a model of the Police Spinner vehicle in the movie.
The Australian release slips into a light cardboard sleeve with the numbered sticker on the sleeve (the sleeve is the black part with the angled sides). More durable than the bare briefcase, especially as I carefully slit the shrink-wrap and folded it into the sleeve to protect the edge around the opening, thus leaving it on to protect the whole outside of the packaging as well.
(This image was taken from the Australian EzyDVD online catalogue...)
Once I've checked out all 5 versions of the movie (rare pre-release workprint, both original 1982 theatrical releases, the 1992 'Director's Cut', and the 2007 'Final Cut', in that order) I'll post a short comment here. For now though the limited edition extras are very cool, and the whole package looks like one of the best limited editions I've ever seen and puts many other wannabe LE's to shame!
UPDATE 29 May 2008
Sorry for the delay, I forgot to update this, but at least it gave me the opportunity to see the Final Cut on a good HD LCD TV and comment on that experience...
Having watched all the different releases of Blade Runner, I'm impressed! If you are a big fan, then you could do a lot worse than to buy the 5-disc release with all versions of the movie, but you should at least get the 2-disc Final Cut release!
So what about the 5-disc set? The first, workprint version, of the movie is fascinating as it was the original vision, but due to a poor test audience reaction there were dramatic alterations for the theatre release. The three subsequent theatrical and Director's Cut releases are interesting if only to see how the movie evolved, but most of us would be fairly familiar with those versions by now.
But I was floored by the Final Cut release - it's simply one of the finest sci-fi movies I've ever seen! I watched the DVD version, via YPbPr (composite) 576p output, upscaled to 720p on my 26"/66cm Panasonic HD LCD TV, and with Dolby Surround audio through my 5-speaker Aiwa stereo (made before the Sony buyout, when Aiwa were still a good product.) The quality is awesome! It's right up there with the best new release DVDs (like Ratatouille), and although I've not seen the Blu-ray release, there's very little room for improvement over the DVD on a smaller HD LCD TV, at least in the sub-40" range, as upscaling these days is almost flawless.
Highly recommended! Either of the Final Cut release formats (2 or 5 disc) is a must-buy for Blade Runner fans, and the only decision you need to make is which one you can afford, and find!
Today (19 December 2007) was the Australian release of Blade Runner: The Final Cut! I was intending to pick up the 5 disc Ultimate Collector's Edition box set (with 5 versions of the movie and heaps of extras), but when I went into my local Sanity store they had a numbered, limited edition, briefcase pack containing the 5 disc release, so once I saw it I couldn't resist ;) The number on it is one of 4,400 but exactly what that means I don't know - are there only 4,400 worldwide? That sounds more likely than the same number in Australia, which would make them quite common, so I'm very happy to have been able to pick one up.
The Ultimate Collector's Edition is stuffed full of goodies, and for more info on it you could do worse than check out The Digital Bits review, which focuses on that release, and lists all the limited edition goodies as well. It's a 4 page review and covers all the video extras in detail.
This is what it looks like - it's a replica of Deckard's briefcase. The extras it contains are a set of 8 prints of concept art, storyboards etc., a motion clip, miniature unicorn, and a model of the Police Spinner vehicle in the movie.The Australian release slips into a light cardboard sleeve with the numbered sticker on the sleeve (the sleeve is the black part with the angled sides). More durable than the bare briefcase, especially as I carefully slit the shrink-wrap and folded it into the sleeve to protect the edge around the opening, thus leaving it on to protect the whole outside of the packaging as well.
(This image was taken from the Australian EzyDVD online catalogue...)
Once I've checked out all 5 versions of the movie (rare pre-release workprint, both original 1982 theatrical releases, the 1992 'Director's Cut', and the 2007 'Final Cut', in that order) I'll post a short comment here. For now though the limited edition extras are very cool, and the whole package looks like one of the best limited editions I've ever seen and puts many other wannabe LE's to shame!
UPDATE 29 May 2008
Sorry for the delay, I forgot to update this, but at least it gave me the opportunity to see the Final Cut on a good HD LCD TV and comment on that experience...
Having watched all the different releases of Blade Runner, I'm impressed! If you are a big fan, then you could do a lot worse than to buy the 5-disc release with all versions of the movie, but you should at least get the 2-disc Final Cut release!
So what about the 5-disc set? The first, workprint version, of the movie is fascinating as it was the original vision, but due to a poor test audience reaction there were dramatic alterations for the theatre release. The three subsequent theatrical and Director's Cut releases are interesting if only to see how the movie evolved, but most of us would be fairly familiar with those versions by now.
But I was floored by the Final Cut release - it's simply one of the finest sci-fi movies I've ever seen! I watched the DVD version, via YPbPr (composite) 576p output, upscaled to 720p on my 26"/66cm Panasonic HD LCD TV, and with Dolby Surround audio through my 5-speaker Aiwa stereo (made before the Sony buyout, when Aiwa were still a good product.) The quality is awesome! It's right up there with the best new release DVDs (like Ratatouille), and although I've not seen the Blu-ray release, there's very little room for improvement over the DVD on a smaller HD LCD TV, at least in the sub-40" range, as upscaling these days is almost flawless.
Highly recommended! Either of the Final Cut release formats (2 or 5 disc) is a must-buy for Blade Runner fans, and the only decision you need to make is which one you can afford, and find!
Saturday, 8 December 2007
Feral Interactive Universal Patches
Since Feral Interactive's recent announcement that they would be publishing the Mac Tomb Raider Anniversary, I've been keeping an eye on their site. (As you do if you're a mad Mac TR fan like me and have been hanging out for nearly 4 years for a new Mac release ;-)
Feral have just announced that they will be releasing Universal versions of most of their back catalogue, starting with Worms 3D, Ford Racing 2, and Bionicle. Stay tuned to Feral for news about which other games in their back catalogue will get the Universal treatment!
Feral Interactive
Feral have just announced that they will be releasing Universal versions of most of their back catalogue, starting with Worms 3D, Ford Racing 2, and Bionicle. Stay tuned to Feral for news about which other games in their back catalogue will get the Universal treatment!
Feral Interactive
Sunday, 25 November 2007
The True 'Blade Runner Director's Cut'
Not game news, but geek news :)
The Australian release of the only true Director's Cut of Blade Runner is due for around 19 December 2007, with the title 'Blade Runner: The Final Cut'! The 1992 so-called 'Director's Cut' was not under the complete control of Ridley Scott so isn't definitive, but he had complete artistic control of the upcoming remastered 'Final Cut'. Blade Runner is one of my favourite sci-fi movies of all time (along with Alien, Contact, & Terminator) so I'm definitely hanging out for this one! It looks like it will be released around the same time in many countries with a date of 18 December mentioned on the Wikipedia page.
This will be the third version of the film I have. I already have the original (International?) version on VHS and the 1992 Director's Cut on DVD. Of those two the Director's Cut is better as it does away with the voiceovers which were a bit distracting, but the addition of the Unicorn scene doesn't necessarily help (it was intended to clarify Deckard's origins but you had to be aware of the possibility or it made no sense). On the other hand, the voiceovers did give the original release more of a link to the classic Film Noir genre to which it owes so much, so are not totally without merit. So I'm very interested to see how this new version stands up against the others..! Which means I'll have to subject myself to all 3 versions over a few days so they're fresh in my mind. I think I can cope with that ;-)
My favourite character? It has to be Pris, and not just because she's played by the almost unrecognisable Daryl Hannah (who I also like). To me Pris is a very complex and interesting character, played with finesse by Hannah, and a character you always sense is capable of extreme behaviour so is very menacing before she actually does anything. Her capacity for being so seductive one moment, and so violent the next, means you can never take her for granted!
The Australian release of the only true Director's Cut of Blade Runner is due for around 19 December 2007, with the title 'Blade Runner: The Final Cut'! The 1992 so-called 'Director's Cut' was not under the complete control of Ridley Scott so isn't definitive, but he had complete artistic control of the upcoming remastered 'Final Cut'. Blade Runner is one of my favourite sci-fi movies of all time (along with Alien, Contact, & Terminator) so I'm definitely hanging out for this one! It looks like it will be released around the same time in many countries with a date of 18 December mentioned on the Wikipedia page.
This will be the third version of the film I have. I already have the original (International?) version on VHS and the 1992 Director's Cut on DVD. Of those two the Director's Cut is better as it does away with the voiceovers which were a bit distracting, but the addition of the Unicorn scene doesn't necessarily help (it was intended to clarify Deckard's origins but you had to be aware of the possibility or it made no sense). On the other hand, the voiceovers did give the original release more of a link to the classic Film Noir genre to which it owes so much, so are not totally without merit. So I'm very interested to see how this new version stands up against the others..! Which means I'll have to subject myself to all 3 versions over a few days so they're fresh in my mind. I think I can cope with that ;-)
My favourite character? It has to be Pris, and not just because she's played by the almost unrecognisable Daryl Hannah (who I also like). To me Pris is a very complex and interesting character, played with finesse by Hannah, and a character you always sense is capable of extreme behaviour so is very menacing before she actually does anything. Her capacity for being so seductive one moment, and so violent the next, means you can never take her for granted!
Sunday, 28 October 2007
The Last Classic Mac OS - A Tribute
Officially deceased but won't lie down yet!
The release of OS X 10.5 Leopard on 26 October 2007 marks the end of Apple's support of the classic Mac OS. Leopard no longer supports PPC Mac Classic mode, so anyone who still relies on a classic Mac app is out of luck with Leopard. So here's my modest tribute to a legend.
Although Classic has been less and less useful as time goes on, there are sure to be some PPC Mac users out there like myself who still need to run classic apps, either because an update or replacement doesn't exist, or because they can't find a suitable replacement for a much loved classic app. I'm likely to upgrade to Leopard sometime, but it will be on a separate internal hard drive alongside Panther, for dual-booting. I can't bear to be parted from Panther, just yet, for reasons such as these classic apps:
- all the Mac Tomb Raiders up to The Last Revelation (TR 4). None of these (7) games have been confirmed yet for Carbonising by Aspyr, but although I'm not hopeful I've not yet ruled it out. These alone lock me into Panther for some time yet!
- Claris Home Page, which was discontinued in 2001 with v3. There may be better WYSIWYG website design packages these days, but I'm happy with the utility and ease of use of Home Page. It may be very basic by today's standards but what it does it does well and has been running this site since day one. Anyway, who needs templates or rollovers :)
- SoundApp PPC, which was a very useful freeware audio converter, capable of handling one of the widest range of formats at the time. The developer, Norman Franke, moved on to other things and the last release was v2.7.3 in late 2000. Although there are other audio utilities for OS X, none to this day have the simplicity or practicality of SoundApp PPC.
- The older F/A-18 Hornet flightsims, of which only F/A-18 Korea can be run in Classic with the help of MacGLide. The later F/A-18 OIF may be OS X native but for sheer flightsim fun on a Mac nothing can beat Hornet Korea. Well, except for Hornet 3 which won't run in Classic...
- I also have occasional use for a few odd things like my old GME97 Encyclopaedia (and some other references) and my faithful old Agfa scanner. Unfortunately the Agfa scanner will only work by booting into OS 9 as the SCSI connection doesn't work properly in Panther.
So the end of Classic support by Apple is, for myself and many other long term Mac users, an event to rank up there with the last PPC Mac. Hence my modest tribute to an operating system family that may not have always been cutting edge, but will always be fondly remembered.
RIP Classic Mac OS
24 January 1984 - 26 October 2007
The release of OS X 10.5 Leopard on 26 October 2007 marks the end of Apple's support of the classic Mac OS. Leopard no longer supports PPC Mac Classic mode, so anyone who still relies on a classic Mac app is out of luck with Leopard. So here's my modest tribute to a legend.
Although Classic has been less and less useful as time goes on, there are sure to be some PPC Mac users out there like myself who still need to run classic apps, either because an update or replacement doesn't exist, or because they can't find a suitable replacement for a much loved classic app. I'm likely to upgrade to Leopard sometime, but it will be on a separate internal hard drive alongside Panther, for dual-booting. I can't bear to be parted from Panther, just yet, for reasons such as these classic apps:
- all the Mac Tomb Raiders up to The Last Revelation (TR 4). None of these (7) games have been confirmed yet for Carbonising by Aspyr, but although I'm not hopeful I've not yet ruled it out. These alone lock me into Panther for some time yet!
- Claris Home Page, which was discontinued in 2001 with v3. There may be better WYSIWYG website design packages these days, but I'm happy with the utility and ease of use of Home Page. It may be very basic by today's standards but what it does it does well and has been running this site since day one. Anyway, who needs templates or rollovers :)
- SoundApp PPC, which was a very useful freeware audio converter, capable of handling one of the widest range of formats at the time. The developer, Norman Franke, moved on to other things and the last release was v2.7.3 in late 2000. Although there are other audio utilities for OS X, none to this day have the simplicity or practicality of SoundApp PPC.
- The older F/A-18 Hornet flightsims, of which only F/A-18 Korea can be run in Classic with the help of MacGLide. The later F/A-18 OIF may be OS X native but for sheer flightsim fun on a Mac nothing can beat Hornet Korea. Well, except for Hornet 3 which won't run in Classic...
- I also have occasional use for a few odd things like my old GME97 Encyclopaedia (and some other references) and my faithful old Agfa scanner. Unfortunately the Agfa scanner will only work by booting into OS 9 as the SCSI connection doesn't work properly in Panther.
So the end of Classic support by Apple is, for myself and many other long term Mac users, an event to rank up there with the last PPC Mac. Hence my modest tribute to an operating system family that may not have always been cutting edge, but will always be fondly remembered.
RIP Classic Mac OS
24 January 1984 - 26 October 2007
Wednesday, 3 October 2007
Valve's Gabe Newell on Apple & Gaming
Updated 5 October 2007
Updated 6 October 2007
In a recent interview between Kikizo and Gabe Newell, the MD of Valve (developers of Half Life), there are some interesting comments about Apple's attitude to gaming and why Half Life isn't on the Mac.
Valve have approached Apple on a number of occasions in recent years, and although the Apple people they've spoken to have expressed interest in helping make the Mac better for gaming, nothing has ever happened. As Gabe Newell says "I just don't think they've ever taken gaming seriously." He goes on to say "If I were a Macintosh product manager, it [gaming support] would be pretty high on my list, and a problem to get taken care of, as probably the number one thing holding them back with consumers."
Read the interview - the Apple comments are on the first page and paint a bleak picture of Mac gaming any time soon.
This reinforces my long held belief that by ignoring gaming Apple have missed the bus when it comes to getting hardware into homes and giving Microsoft some serious competition (as I've said more than once in this blog, right from the start). Mac gaming may not technically be dead yet, but outside of casual games it's looking more ordinary every day. And comments like those from Gabe Newell certainly don't do anything to make me think that things will change...
Update 5 October
Inside Mac Games' Tuncer Deniz, in his blog, has commented on Gabe Newell's remarks about why Half Life 2 isn't on the Mac. While accepting that some of his comments are valid, Tuncer points out that part of the reason at least is "because of Valve's insistence that anyone who wanted to port Half-Life 2 to the Mac had to advance $1 million to Valve." Now to those who have some idea what the market is for Mac games, that amount of money up front is quite unrealistic!
That aside though, Tuncer, a long term Mac gaming advocate, does accept that "the Mac is NOT a great gaming platform", that competition from consoles in particular isn't helping, and nor is Apple's attitude. But he remains optimistic about the future of gaming on the Mac given that the Mac's market share is rising and there is still strong support from developers and gamers. I hope he's right...
Read Tuncer's blog post for more.
Update 6 October
Macworld have commented on Gabe Newell's remarks in the above interview. They also note that much of what Gabe Newell says has merit, but they agree with Inside Mac Games that money is the main reason Half Life hasn't made it to Mac. In the article comparisons are drawn between Valve, and other publishers who have been successful and profitable with cross platform releases.
But one point was mentioned that has a wider significance. Whatever Valve's reasons for avoiding the Mac, they have game technology that they license out to other developers, and if Valve isn't developing for the Mac then neither are any of the developers using their technology. So Valve's attitude does have other ramifications for Mac gaming!
On the intensive use of DirectX with many new games on the PC, and whether it's another factor impacting on Mac conversions, they comment "It’s a technical problem, sure, but it’s not insurmountable", pointing out that this hasn't stopped other developers porting PC games to the Mac.
Read the Macworld article for more details.
But I still have reservations about the future of Mac gaming after Valve's comments. If developers like Valve, for whatever reason, aren't pursuing Mac gaming, then something will have to change before we see Macs taken seriously by the wider game development community. Eidos is a good example, with Tomb Raider Legend being released by them on almost every conceivable platform, even a version for mobile phones, but not for Mac or Linux. If they're not prepared to put that extra effort into at least one more version of the game (given all those that have been released), then what hope is there..?
Updated 6 October 2007
In a recent interview between Kikizo and Gabe Newell, the MD of Valve (developers of Half Life), there are some interesting comments about Apple's attitude to gaming and why Half Life isn't on the Mac.
Valve have approached Apple on a number of occasions in recent years, and although the Apple people they've spoken to have expressed interest in helping make the Mac better for gaming, nothing has ever happened. As Gabe Newell says "I just don't think they've ever taken gaming seriously." He goes on to say "If I were a Macintosh product manager, it [gaming support] would be pretty high on my list, and a problem to get taken care of, as probably the number one thing holding them back with consumers."
Read the interview - the Apple comments are on the first page and paint a bleak picture of Mac gaming any time soon.
This reinforces my long held belief that by ignoring gaming Apple have missed the bus when it comes to getting hardware into homes and giving Microsoft some serious competition (as I've said more than once in this blog, right from the start). Mac gaming may not technically be dead yet, but outside of casual games it's looking more ordinary every day. And comments like those from Gabe Newell certainly don't do anything to make me think that things will change...
Update 5 October
Inside Mac Games' Tuncer Deniz, in his blog, has commented on Gabe Newell's remarks about why Half Life 2 isn't on the Mac. While accepting that some of his comments are valid, Tuncer points out that part of the reason at least is "because of Valve's insistence that anyone who wanted to port Half-Life 2 to the Mac had to advance $1 million to Valve." Now to those who have some idea what the market is for Mac games, that amount of money up front is quite unrealistic!
That aside though, Tuncer, a long term Mac gaming advocate, does accept that "the Mac is NOT a great gaming platform", that competition from consoles in particular isn't helping, and nor is Apple's attitude. But he remains optimistic about the future of gaming on the Mac given that the Mac's market share is rising and there is still strong support from developers and gamers. I hope he's right...
Read Tuncer's blog post for more.
Update 6 October
Macworld have commented on Gabe Newell's remarks in the above interview. They also note that much of what Gabe Newell says has merit, but they agree with Inside Mac Games that money is the main reason Half Life hasn't made it to Mac. In the article comparisons are drawn between Valve, and other publishers who have been successful and profitable with cross platform releases.
But one point was mentioned that has a wider significance. Whatever Valve's reasons for avoiding the Mac, they have game technology that they license out to other developers, and if Valve isn't developing for the Mac then neither are any of the developers using their technology. So Valve's attitude does have other ramifications for Mac gaming!
On the intensive use of DirectX with many new games on the PC, and whether it's another factor impacting on Mac conversions, they comment "It’s a technical problem, sure, but it’s not insurmountable", pointing out that this hasn't stopped other developers porting PC games to the Mac.
Read the Macworld article for more details.
But I still have reservations about the future of Mac gaming after Valve's comments. If developers like Valve, for whatever reason, aren't pursuing Mac gaming, then something will have to change before we see Macs taken seriously by the wider game development community. Eidos is a good example, with Tomb Raider Legend being released by them on almost every conceivable platform, even a version for mobile phones, but not for Mac or Linux. If they're not prepared to put that extra effort into at least one more version of the game (given all those that have been released), then what hope is there..?
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